AI Insights · Timothy · October 2022
Top 5 Third Person Games Performance in Central America Q3 2022
Discover how the top five third-person games performed on a unified platform in Central America during Q3 2022, with insights on downloads, revenue, and active users.
In the third quarter of 2022, the top five third-person games in Central America exhibited varying trends in downloads, revenue, and active users. Here's a closer look at their performance.
Stumble Guys, published by Scopely, Inc., saw notable fluctuations in its weekly revenue, starting at around $85K and peaking at approximately $114K in early August. Downloads began strong at over 500K weekly but declined to about 372K by the end of September. Active users followed a similar trend, starting at 2.5M and peaking at 3.2M in mid-July before settling at around 2.6M.
Free Fire: 7th Anniversary by GARENA INTERNATIONAL I PRIVATE LIMITED demonstrated robust revenue figures, maintaining around $600K to $930K weekly throughout the quarter. Downloads ranged from 319K to 453K, showing some peaks in mid-July and mid-September. Active users consistently hovered between 16.4M and 18.8M, reflecting the game's steady popularity.
Subway Surfers from Sybo Games ApS had modest weekly revenue, starting at $2.6K and gradually declining to $1.4K. Downloads were relatively stable, fluctuating between 205K and 328K. The game maintained a high number of active users, beginning at 23.3M and slightly decreasing to 21M by the end of the quarter.
Snow Race!!, published by GOODROID, Inc., saw its downloads peak at 280K in mid-July before declining to around 87K by the end of September. Active users mirrored this trend, starting at 162K and peaking at 331K in late July before dropping to 144K.
Race Master 3D - Car Racing by SayGames LTD experienced steady weekly revenue, ranging from $302 to $843. Downloads showed a downward trend, starting at 208K in early July and dropping to about 122K by the end of September. Active users began at 824K, peaking at 907K in early August, and then declined to 739K by the quarter's end.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the mobile gaming market in Central America. For more detailed analytics and trends, visit Sensor Tower.